![]() ![]() I realized that the old way we load sound (e.g. A change in the load order between X-Plane’s sound code and OpenAL.So what are the two bug fixes that are major enough to warrant their own beta? ![]() I’m hoping to get a beta 4 out over the weekend with art assets if beta 3 goes smoothly. please do not re-report bugs unless they are listed as fixed but still show up as broken on your machine. Please see the release notes for what is fixed. As I have said before, the purpose of betas is not to have an awesome flying experience, it’s to find bugs!īear in mind that not all of the bugs reported are fixed we cut beta 3 to get these two specific code changes fixed more bug fixes are coming soon. The new art assets may use more memory (especially if users crank them up to see what’s going on) if we rolled everything into one beta, we wouldn’t be able to tell art-induced crashes from code-change induced crashes. The answer is: two complex low level changes went into this beta, and I want to capture at least one beta’s worth of crash report data to check for destabilization. We have a pile of new art assets waiting to go out the door: autogen from Alex, more terrain textures from Albert, an airplane upgrade from Javier, and fixes to airplanes and aircraft from Tom.īut I held them back and kept them out of this release. This build went out without new art assets. ![]()
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